Use this URL to cite this publication: https://hdl.handle.net/20.500.14911/120183
Usability of gaming environments in cybersport
Publication Type (CRIS)
Straipsnis konferencijos medžiagoje Scopus duomenų bazėje / Article in conference proceedings in Scopus database (P1a2)
Publication Type (eLABa)
Straipsnis konferencijos darbų leidinyje Scopus DB / Article in conference proceedings Scopus DB (P1b)
VILNIUS TECH Research Priorities and Topics
Statinių skaitmeninis modeliavimas ir tvarus gyvavimo ciklas / BIM and Sustainable lifecycle of the structures (SD0404)
Lithuanian Intelligent Specialization
Įtrauki ir kūrybinga visuomenė / Inclusive and creative society (L103)
Author(s)
| Author | Affiliation |
|---|---|
Sergeev, Sergey | Peter the Great St. Petersburg Polytechnic University |
Title [en]
Usability of gaming environments in cybersport
Sergey Sergeev, Artūras Kaklauskas
Is part of
MATEC Web of Conferences. International Scientific Conference on Energy, Environmental and Construction Engineering, EECE 2018, Saint-Petersburg, Russia, November 19-20, 2018 / A. Borodinecs, V. Sergeev, N. Vatin (Eds.)
Published In
| Year | Volume | Start Page | End Page |
|---|---|---|---|
2018 | 245 | 124 | 127 |
Publisher
Les Ulis : EDP Sciences
Referenced in Database(s)(DBs)
Extent
p. 124-127
URI
| URI | Access Rights |
|---|---|
| https://hdl.handle.net/20.500.14911/120183 | |
| https://doi.org/10.1051/matecconf/201824504016 | Viso teksto dokumentas (atviroji prieiga) / Full Text Document (Open Access) |
Cited references
22
Science / Art Area
Technologijos mokslai / Technological sciences (T)
Field of Science / Art
Statybos inžinerija / Civil engineering (T002)
Informatikos inžinerija / Informatics engineering (T007)
Abstract (en)
The article is devoted to the issues of engineering and psychological evaluation of gaming interfaces and environments for eSports. The typical program interface of group computer games is analyzed from the point of view of their user properties (usability). The functions and structure of the game interface are discussed. Definitions are given and the main usability functions are considered as an application to the gaming systems used in eSports. The basic requirements for user properties are formulated, and definitions of usability are given in accordance with the requirements of the International Organization for Standardization (ISO). The basic concepts of usability testing are given.
Resource Type (COAR)
TextConference outputConference proceedingsConference paper
Language
Anglų / English (en)
Country
Prancūzija / France (FR)
Owning collection
ISSN (of the container)
2261-236X
Scopus
2-s2.0-85058488198
eLABa ID
33492180
Project(s)
Engineering
Ministry of Education and Science of the Russian Federation