Use this URL to cite this publication: https://hdl.handle.net/20.500.14911/111870
Žaidybinimo sąvokos švietimo procese analizė
Publication Type (CRIS)
Straipsnis recenzuojamoje Lietuvos konferencijos medžiagoje / Article in peer-reviewed Lithuanian conference proceedings (P1f)
Publication Type (eLABa)
Straipsnis recenzuotame konferencijos darbų leidinyje / Article published in peer-reviewed conference proceedings (P1d)
VILNIUS TECH Research Priorities and Topics
Fizinių, technologinių ir ekonominių procesų matematiniai modeliai / Mathematical models of physical, technological and economic processes (FM0101)
Lithuanian Intelligent Specialization
Nauji gamybos procesai, medžiagos ir technologijos / New production processes, materials and technologies (L104)
Author(s)
Title [lt]
Žaidybinimo sąvokos švietimo procese analizė
Ana Usovaitė
Title in other language [en]
Analysis of the concept of gamification in the educational process
Is part of
Inžinerinė ir kompiuterinė grafika: konferencijos pranešimų medžiaga
Published In
| Year | Start Page | End Page |
|---|---|---|
2021 | 55 | 60 |
Publisher
Vilnius : Lietuvos inžinerinės grafikos ir geometrijos draugija, 2021
Extent
p. 55-60
URI
| URI | Access Rights |
|---|---|
| https://hdl.handle.net/20.500.14911/111870 | |
| https://doi.org/10.3846/2669-0527.2021 | Viso teksto dokumentas (atviroji prieiga) / Full Text Document (Open Access) |
Cited references
5
Science / Art Area
Technologijos mokslai / Technological sciences (T)
Field of Science / Art
Informatikos inžinerija / Informatics engineering (T007)
Edukologija / Education (S007)
Abstract (en)
A descriptive definition of the concept of gamification in education can be formulated. Gamification is a process of spreading the game to various areas of education, allowing the game to be played both as a method of teaching and education, as a form of educational work, and as a means of organizing a holistic educational process. Gamification as a means of organizing the learning and / or educational process is expressed in a shell specially designed based on the elements of the game and the design of the game for the educational process.
Resource Type (COAR)
TextConference outputConference proceedingsConference paper
Language
Lietuvių / Lithuanian (lt)
Country
Lietuva / Lithuania (LT)
Description
Konferenciją organizuoja Lietuvos inžinerinės grafikos ir geometrijos draugija kartu su Vilniaus Gedimino technikos universitetu.
Owning collection
ISBN (of the container)
9786094762734
ISSN (of the container)
2335-8661
2669-0527
eLABa ID
105322584